DLGS¶
Contains dialog, objectives and debriefing text and sound.
Structure¶
struct dlgs_header
for (dlgs_header.nb_entry) {
struct text_wave_entries
}
struct dlgs_tricks
struct dlgs_objectives
struct dlgs_debriefing
Specifications¶
+0x00 : VERSION [DWORD]
+0x04 : INDEX_TEXT [DWORD]
+0x08 : INDEX_WAVE [DWORD]
+0x0C : NB_ENTRY [DWORD]
+0x10 : TEXT_WAVE_ENTRIES [TEXT_WAVE_ENTRIES] * NB_ENTRY
- Version must be equal to 0x04
- Index Text is an Index that you can find in “Texts.res” RES, it’s a list of text dialog
- Index Wave is an Index that you can find in “Texts.res” RES, it’s a list of wave file path
- The nb of entry of the index inside “Texts.res” and NB_ENTRY must be equal!
TEXT_WAVE_ENTRIES¶
+0x00 : UNK_DWORD_00 [DWORD]
+0x04 : UNK_DWORD_00 [DWORD]
+0x08 : UNK_DWORD_00 [DWORD]
TODO
“Trick”¶
The file is then followed by:
+0x00 : INDEX [DWORD]
+0x04 : NB_ENTRY [DWORD]
+0x08 : ID [DWORD] * NB_ENTRY
- Index can be find in “Texts.res”
“Objectives”¶
The file is then followed by:
+0x00 : INDEX [DWORD]
+0x04 : NB_ENTRY [DWORD]
+0x08 : ID [DWORD] * NB_ENTRY
- Index can be find in “Texts.res”
“Debriefing”¶
The file is then followed by:
+0x00 : INDEX [DWORD]
+0x04 : NB_ENTRY [DWORD]
+0x08 : ID [DWORD] * NB_ENTRY
+0xXX : NB_ENTRY_2 [DWORD]
+0xXX : ID_2 [DWORD] * NB_ENTRY_2
- Index can be find in “Texts.res”