LIFT

General

Lift coordinate.

VA: 0x4E1920

Specifications

File Header

+0x00:   VERSION    [DWORD]
+0x04:   NB_LIFTS   [WORD]
  • Version must be equal to 0x02.

Struct LIFT

+0x00:   sector_id                  [WORD]
+0x02:   type                       [BYTE]
+0x03:   unk_word_01                [WORD]
+0x05:   unk_word_02                [WORD]
+0x07:   unk_word_03                [WORD]
+0x09:   unk_word_04                [WORD]
+0x0B:   STRUCT_COORDS              []
+0xXX:   StructCOORD                [0x06]
+0xXX:   unk_word_04                [WORD]

STRUCT_COORDS is present when it is a wall that you can climb.

StructCOORD is the position of the character during the climbing of wall, ladder, stair, etc …

type

  • 0x00: ????
  • 0x01: stair
  • 0x02: ladder
  • 0x03: wall

STRUCT_COORDS

+0x00:   nb                         [WORD]
+0x02:   STRUCT_COORD               [] * nb

STRUCT_COORD

+0x00:   y                          [WORD]
+0x02:   x                          [WORD]

Example (Level_01.dvd)