LIFT¶
Specifications¶
Struct LIFT¶
+0x00: sector_id [WORD]
+0x02: type [BYTE]
+0x03: unk_word_01 [WORD]
+0x05: unk_word_02 [WORD]
+0x07: unk_word_03 [WORD]
+0x09: unk_word_04 [WORD]
+0x0B: STRUCT_COORDS []
+0xXX: StructCOORD [0x06]
+0xXX: unk_word_04 [WORD]
STRUCT_COORDS is present when it is a wall that you can climb.
StructCOORD is the position of the character during the climbing of wall, ladder, stair, etc …
type¶
- 0x00: ????
- 0x01: stair
- 0x02: ladder
- 0x03: wall